Dodge as many icicles as you can in two minutes!

This was a project for a class about making games in HTML5, using the FOSS version of Phaser. The requirements were that it had to have a two minute timer, a win state, a lose state, and some audio. I feel like the game would probably be more fun as an infinite survival game where the icicles reach ridiculous speeds, but client requirements are king.

Use the left and right arrow keys to move

On the development side, I wrote scaling functions in JS to make the icicles fall at semi-random rates, and progressively fall faster as the game clock counts down. For the art side, I made sprites from modified SVGs from the Noun Project and used open source, royalty free audio for the post-game screens. Looking back now, the game is still cute and surprisingly fun.

Give it a whirl and see how many icicles you can dodge in two minutes. Note: supported only in Firefox or Safari.

Screen shown if user is hit three times or less in two minutes